Trash Pandamonium

A frantic, couch co-op party game where up to four raccoons are locked in a garbage grabbing arms race.

Control colorful raccoons, beat the trash out of opponents, and dominate dynamic maps full of hazards. Customize your raccoon, gather your crew, and prepare for Pandamonium!

  • Lead Combat Engineer and Designer

  • Lead Final Showdown Level Engineer and Designer

  • VFX and Particle Artist

Contributions

Combat Engineer and Designer

  • Created the systems for player hit detection and damage calculations as well as how the player deals and receives damage from the various items and hazards across levels

  • Designed and implemented the throwing system and the thrown items which includes throwing of scrap and bombs.

  • Constructed the Combo system for attacking, working and coordinated closely with the animation and VFX team to produce strong combat feel.

Attacking and Combo System

Throwable Item and Throwing System

F.S Level Engineer and Designer

KOTH_City

HotPotato_Beach

KOTH_Mesa

DB_Mesa

  • Blueprinted and Designed the layout and structure of each Final Showdown to make each level unique.

  • Created the hazards present in each Final Showdown such as: the Falling Barrels in DB Mesa; moving cars in KOTH City; spinning levels in KOTH Mesa; and destructible terrain in HotPotato_Beach

  • Scheduled playtesting and gathered feedback from designers and play testers to iterate and make improvements on the levels as well as fix any bugs found.

“Ray is one of the most passionate and uncompromising teammates I've had the pleasure working with. He is a proficient engineer that is willing to learn and adapt to whatever task is thrown his way. If you need a bug fixed or a feature prototyped, you can always count on Ray to see it through!”

William Freeman

Director of Trash Pandamonium

DOWNLOAD NOW ON STEAM

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