Trash Pandamonium
A frantic, couch co-op party game where up to four raccoons are locked in a garbage grabbing arms race.
Control colorful raccoons, beat the trash out of opponents, and dominate dynamic maps full of hazards. Customize your raccoon, gather your crew, and prepare for Pandamonium!
Lead Combat Engineer and Designer
Lead Final Showdown Level Engineer and Designer
VFX and Particle Artist
Contributions
Combat Engineer and Designer
Created the systems for player hit detection and damage calculations as well as how the player deals and receives damage from the various items and hazards across levels
Designed and implemented the throwing system and the thrown items which includes throwing of scrap and bombs.
Constructed the Combo system for attacking, working and coordinated closely with the animation and VFX team to produce strong combat feel.
F.S Level Engineer and Designer
Blueprinted and Designed the layout and structure of each Final Showdown to make each level unique.
Created the hazards present in each Final Showdown such as: the Falling Barrels in DB Mesa; moving cars in KOTH City; spinning levels in KOTH Mesa; and destructible terrain in HotPotato_Beach
Scheduled playtesting and gathered feedback from designers and play testers to iterate and make improvements on the levels as well as fix any bugs found.
“Ray is one of the most passionate and uncompromising teammates I've had the pleasure working with. He is a proficient engineer that is willing to learn and adapt to whatever task is thrown his way. If you need a bug fixed or a feature prototyped, you can always count on Ray to see it through!”
William Freeman
Director of Trash Pandamonium