Checked Out
A single-player rouge-like simulation / management game that has you in the shoes of a minimum wage cashier working in a cafe.
Play as a cashier in a busy cafe in this rogue-like simulation game. Manage daily challenges, serve customers, and control inventory to run the cafe. Your choices shape the experience. Balance efficiency, customer satisfaction, and sanity. High stakes, long days, and constant coffee.
Contributions
Designed, mapped out and implemented the core gameplay features such as the spawning customers, the 3 types of food and drinks available, as well as the timers and reward systems.
Planned scheduled meetings and deadlines for various assets and systems to be made and made a detailed plan as to when each milestone is to be expected.
Made UI elements for systems as well as finished art for the store background, the changing time of day, the title screen, the 4 customers and the 3 food and drink types with their respective machines and 1 add-on.
Post Mortem
Effective Communication and Detailed Schedules: Clear communication and detailed schedules are crucial for success in any team or project, ensuring coordination and task efficiency.
Embracing More Diverse Ideas: More ideas would have elevated our game further. We didn’t allow equal efforts on both parts of our game, focusing more on our day shift gameplay and refining that rather than allocating our attention equally.
Increased Experience with Gamemaker: Taking part in Checked Out broadened my skills and allowed me to increase my expertise with using Gamemaker, providing me with invaluable experience and a deeper understanding of the platform's capabilities.